Intelligent Agent to Play the Game Othello Homework

You are asked to write an intelligent agent (a program that uses an evaluation function) to play the game Othello (or select a game to be approved). The rules of the game is found in

https://www.fgbradleys.com/rules/Othello.pdf

http://usothello.org/misc/USOA_Tourn_Rules.pdf

Your program should implement the minimax procedure and the alpha-beta pruning algorithm explained in your textbook. Acceptable collaboration with others, provided it is acknowledged explicitly in your report and code, might include: 1. discussing some aspect of the assignment specifications in attempting to understand a particular point 2. discussing high-level features of your heuristic 3. discussing a problem you encountered while implementing the alpha-beta pruning algorithm as described in the course text.

Re-using any code from a third party (e.g., open source) is acceptable, provided that you indicate this explicitly at the start of your report and (as comments) in the source code. In